I enjoy going through the app store and trying out what new games developers have to offer. Given the sheer volume of content, finding a real gem that is a prime example of fantastic mobile design such as Tomb of the Mask, by Happy Magenta, is a rare find indeed! Happy Magenta has managed to find the perfect medium to make all types of players happy ranging from the young freemium player to the dedicated premium buyer. Tomb of the Mask gives players access to a solid core game with both desirable premium options for players who wants to excel at a faster place, and an more than generous route for free players to take that encourages players to both play more and watch ads.
The game is fueled by Coins, which are the only currency and route to advance in this game. Everything important costs coins, which include but is not limited to, upgrading your player, spinning the bonus wheel for chance at a random item or coin value, buying revivals upon death, buying shields, and buying masks. Coins are earned in-game, through watching 30 second advertisements, and several premium purchase options.